Miss a beat and you’ll misfire, falling behind enemies whose attacks are also synced to the score. Awe Interactive’s BPM: Bullets Per Minute borrows from actual music games by having you perform every action besides movement to a background beat, as indicated by a collapsing diamond reticule.
Players of classics such as Halo operate as much by ear as eye, internalising the cadences of fire rates and reload times. S hooter games have always had a sneaking love affair with rhythm.